29/04/24

'Research' 👀

Here at Minty Noodles Ltd we get to play escape games and board games for work!

Yes, it’s as good as it sounds. We’ve loved it. Even the games and puzzles that haven’t lived up to expectations or hit the mark have been a useful, valuable lesson, whereas outside of work, they’re just a wasted £25.

The highlights of the research:

✨ Exit and Unlock! Dominate the competition. But! Deckscape and Decktective are possible contender for the next top spots. These companies had by far the most stand-out games and individual puzzles. They have puzzles that are balanced, themes that are interesting and clever mechanics.

✨ I have enjoyed playing games outside of the escape room genre. I think that cooperative and adventure games have really interesting mechanics that could inspire some excellent gameplay. Subterra, The Captain is Dead, and even Arkham Horror (The Board Game) were really inspiring during the initial ideas phases. (All of these are EXCELLENT games).

✨ The communities built around board games and board game design are brilliant. They are collaborative and helpful, and there are some fiercely brilliant minds in this community.

 

 

The insights:

💡 The initial puzzle(s) are key. They should be fun and on the lighter side to create a quick win but also to help the players understand the game’s logic and mechanics.

💡 Collaboration is important. If a game is meant for multiple players, there should be an opportunity for players to collaborate or for different styles of puzzles to be included. This means that more players are more likely to have the ‘aha!’ solving moment. Puzzles with limited information, contained to one page or card that can only really be practically solved by one person, often lead to one player taking charge and others just waiting.

💡 When puzzles are bad, they can be BAD. They can be frustrating, and it is a fine line between a ‘puzzle’ and ‘bad instructions’.

💡 Coming across puzzles that can be skipped or solved in multiple ways. You can see how the designer wanted them to be played, but it can feel irritating and confusing to the player/s and leave them feeling like they played the game ‘wrong’.

💡 Typo’s MATTER. Typos or formatting issues can be annoying red herrings for players looking for clues.

💡 A good hint system is SO IMPORTANT. Nothing is more frustrating than feeling stuck on a puzzle, giving up, reading the hints to get all the information you already have and then reading the solution and still not getting it. Also, having the hints too close to the puzzles or game materials can lead to unintentional spoilers (even if the hints are written upside down.)

💡 Long-winded story sections can be off-putting. They can either be boring for other players listening to one player read it out or end up being cut out by the players. Some of the storylines played were also very questionable. It’s better to have a light story than a long-winded story that makes little to no sense or, worse, has misogynistic undertones.

💡 Interesting form factors seem to be an emerging trend. Escape rooms in miniature models or on cereal boxes or t-shirts.

These are the main takeaways from our research. Have we missed anything? What to you love about the games you’ve played recently? And what didn’t work so well?

Also. Do you recommend any games we should play for inspiration? We are always on the look out for great games.